﻿using System.Xml.Serialization;

namespace DirectXMetaData
{
    /// <summary>
    /// A Direct3D compiler profile with its CodeAssistance configuration
    /// </summary>
    public class Profile
    {

        [XmlAttribute()]
        public string Name { get; set; }

        [XmlAttribute()]
        public string CodeAssistanceConfiguration { get; set; }

    }
}
